Video 1: Getting Started with HoloScript (10 min)
Target audience: Complete beginners — developers new to spatial computing Goal: Install HoloScript, write first scene, see it run
Script
0:00 — Intro (60s)
"Welcome to HoloScript — the declarative language for building VR and AR experiences. In the next 10 minutes you'll go from zero to a working 3D scene. No Unity, no Unreal, no C# — just HoloScript."
[SCREEN: HoloScript logo animation]
What we'll cover:
- Installing the CLI
- VS Code setup
- Writing your first orb
- Building and previewing
1:00 — Installation (60s)
npm install -g @holoscript/cli
holoscript --version"One command. That's it. HoloScript is a single npm package."
[SCREEN: terminal running the commands]
If you prefer Yarn or pnpm:
yarn global add @holoscript/cli
pnpm add -g @holoscript/cli2:00 — VS Code Extension (60s)
"Open VS Code and search for 'HoloScript' in the Extensions panel."
[SCREEN: VS Code marketplace showing extension]
Features you get automatically:
- Syntax highlighting
- Completions for traits and properties
- Inline type errors
- Format on save
3:00 — Create Your First Project (60s)
holoscript init my-first-scene
cd my-first-scene
code .[SCREEN: VS Code opens with project structure]
Project structure:
my-first-scene/
├── src/
│ └── scene.hsplus ← your main file
├── holoscript.config.json
└── package.json4:00 — Write Your First Scene (120s)
Open src/scene.hsplus:
// My first HoloScript scene
orb "Hello" {
color: "blue"
scale: 1.0
position: [0, 1, -2]
}"An orb is the basic building block. Think of it like a 3D div. It has a color, a scale, and a position in 3D space."
Add a trait:
orb "Hello" {
color: "blue"
scale: 1.0
position: [0, 1, -2]
@grabbable
}"The @grabbable trait means users can pick this object up in VR. One line — that's all it takes."
6:00 — Build and Preview (90s)
holoscript build src/scene.hsplus
holoscript preview[SCREEN: browser opens with 3D preview]
"The preview runs in your browser. You can grab, rotate, and move the orb right in the WebXR viewer."
Or try the playground without installing anything:
https://holoscript.net/playground8:00 — Deploy to a Device (90s)
holoscript build --target=quest3 src/scene.hsplus
holoscript deploy --device=quest3"Targeting a Meta Quest 3. HoloScript compiles to the native format for each device — you don't change your code."
Other targets:
--target=visionos # Apple Vision Pro
--target=webxr # Any WebXR browser
--target=unity # Unity C# output9:30 — Recap and Next Steps (30s)
"In 10 minutes you: ✓ Installed HoloScript ✓ Created a 3D scene ✓ Added an interactive trait ✓ Previewed in the browser"
Next video: Core Concepts — properties, templates, and logic blocks.
[SCREEN: subscribe CTA + playlist link]
Production Notes
- B-roll: Screen recordings at 1440p, terminal font size 20+
- Captions: Auto-generated + reviewed for accuracy
- Code font: JetBrains Mono
- Duration target: 9:30–10:30
- Thumbnail: Blue orb on dark background, "Hello World in VR" text