Lesson 10: Full Scene
Put everything together — build a complete, multiplayer, accessible VR gallery.
Your full scene:
holoscript
@manifest {
title: "HoloScript Gallery"
version: "1.0.0"
author: "You!"
maxPlayers: 4
}
@zones {
lobby: { bounds: [[-5, 0, -5], [5, 4, 5]] }
gallery:{ bounds: [[-10, 0, -20],[10, 4, 5]] }
}
environment "Gallery" {
skybox: "gallery_lighting.hdr"
ambientColor: "#f5f0ea"
ambientIntensity: 0.8
sun { direction: [0.2, -1, 0.4] intensity: 0.6 castShadow: true }
}
template "Artwork" {
scale: [0.8, 1.0, 0.05]
@accessible { role: "artwork" }
@synced { properties: ["color"] authority: "server" }
}
orb "PaintingA" {
...Artwork
color: "#e63946"
position: [-4, 1.5, -9]
@alt_text { description: "Abstract red composition, bold brushstrokes" }
}
orb "PaintingB" {
...Artwork
color: "#2a9d8f"
position: [4, 1.5, -9]
@alt_text { description: "Serene teal seascape at dusk" }
}
orb "Ball" {
color: "gold"
scale: 0.25
position: [0, 1, 0]
@physics { mass: 0.3 restitution: 0.9 }
@grabbable
@synced { properties: ["position", "rotation"] authority: "owner" }
}What you've learned:
- ✅
orb— create 3D objects - ✅ Properties — position, scale, color
- ✅ Traits —
@grabbable,@physics,@synced - ✅ Templates — reusable blueprints with
...spread - ✅ Logic blocks —
on_click,on_tick - ✅ Directives —
@manifest,@zones - ✅ Environment — lighting, skybox, fog
- ✅ Networking —
@synced,@networked - ✅ Accessibility —
@accessible,@alt_text - ✅ Full scene — combining everything
🎉 You've completed the HoloScript Language Tour!
Your completion badge has been saved. Share your scene via the playground URL!
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